AI Insights · Timothy · January 2022
Top 5 3D Cartoon Games on iOS in Sweden Q4 2021
Explore the performance trends of the top 5 3D cartoon games on iOS in Sweden during Q4 2021, including downloads, revenue, and active users.
Discover the performance of the top 5 3D cartoon games on the iOS platform in Sweden for the fourth quarter of 2021. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends for these popular games.
Clash Mini from Supercell saw a significant decline in weekly downloads, starting at 32K in early November and dropping to just over 500 by the end of December. The game's weekly revenue also saw a sharp decrease, peaking at around $10.2K in mid-November before falling to about $324 in mid-December. Active users followed a similar downward trend, starting at 25.3K and ending the quarter at 10.6K.
Subway Surfers by Sybo Games ApS demonstrated strong performance with weekly downloads rising from 3.2K at the end of September to a peak of 10.7K by late December. Revenue showed a notable increase towards the end of the quarter, reaching approximately $924 in the week of December 20. The game maintained a robust active user base, starting at 100.3K and climbing to 133.7K by the end of December.
Hooper Hooper from smartmobi technology limited had an impressive start with weekly downloads peaking at 36K in mid-October but then declined to 3K by early November. Active users followed a similar pattern, starting at 58 in late September and peaking at 40.2K in mid-October before dropping to 4.9K by the end of December.
Project Makeover from Magic Tavern, Inc. experienced steady weekly revenue, averaging around $13K, with a peak of $16K in the last week of December. Weekly downloads saw a rise towards the end of the quarter, reaching 6.7K in the final week. Active users also increased, starting at 21.7K and growing to 28.7K by the end of December.
Clash Royale from Supercell showed strong weekly revenue, with notable peaks at $53.3K in early November and $49.8K in early December. Weekly downloads remained relatively stable, ranging between 1.8K to 4.7K throughout the quarter. The game maintained a high active user base, starting at 191.5K and ending the quarter at 237K.
For more detailed insights and data, visit Sensor Tower.